1v1 Battle
ID | Stat | Corresponding Skills | Effect |
1 | Space | Initial HP | Increase initial HP |
2 | Skill | Heal | 50% HP +1; 50% HP +2 |
3 | Speed | Evasion | Evasion can Evasion against torpedo, but not missile. After sucessfully evasion the torpedo, you can get an extra +1 HP . |
4 | Defense | Shield | Shield can defend against missile, but not torpedo. When the shield sucessfully defends the missile, it can bounce back and cause -1 HP to the opponent |
5 | Attack | Torpedo | Torpedo can be Evasion, but cannot be shielded, -2 HP |
6 | Morale | Missile | Missile can be shielded, but cannot be Evasion, -2 HP |
7 | / | Cannon | Cannon can be Evasion & shielded, -1 HP |
8 | / | Anchor | Idle 1 turn. Nothing can be done. |
The ship will be equipped with incidental skill according to the ship class.
Class | Main Stat | incidental skill in arena |
Transport | Space | Initial HP+2 |
Cruiser | Skill | Heal |
Destroyer | Speed | Evasion |
Frigate | Defense | Shield |
Warship | Attack | Torpedo |
Assault | Morale | Missile |
The Space stats PK determines the value of the initial HP. Assuming that the Space value of player 1 is Space1 and the Space value of player 2 is Space2, if Space2> Space1, the initial HP of player1 is HP=9 , and the initial HP of player2 is HP= 9 + 2 .
(1) Acquire Heal by the skill stat PK
Assuming the skill stat of player 1 is Skill1 and the skill stat of player 2 is Skill2, rules:
A.Player1 has the probability of Skill1/(Skill1+Skill2) to get heal. If player1 does not acquire heal, then player1 will randomly acquire the cannon or anchor.
B.Player 2 has the probability of Skill2/(Skill1+Skill2) to get heal. If player2 does not acquire heal, then player2 will randomly acquire the cannon or anchor.
(2) Acquire Evasion by the speed stat PK . The same rules as Heal.
(3) Acquire Shield by the defence stat PK . The same rules as Heal.
(4) Acquire Torpedo by the attack stat PK . The same rules as Heal.
(5) Acquire Missile by the morale stat PK . The same rules as Heal.
(1) Initialize the HP and skills of both players.
(2) Both Players in battle have 12 seconds to choose the skills they need to release each round.
(3) Skills can be acquired every 5 rounds.
The key to winning the arena is to predict the skills that the opponent may acquire based on your ship stats and the opponent's ship stats, and predict what skills the opponent will release each round, and then release the corresponding restraint skills by yourself.
for example
- 1.If you predict that your opponent will release Torpedo, you can release Evasion
- 2.If you predict that your opponent will release Evasion , you can release Missile
- 3.If you predict that your opponent will release Missile, you can release Shield
- 4.If you predict that your opponent will release Shield, you can release Torpedo
Different class of Eudemons represent different types of stats.
ID | Eudemons | Representative stats | skill |
1 | Rosefinch | Skill | Heal |
2 | Phoenix | Skill | Heal |
3 | White Tiger | Speed | Evasion |
4 | Unicorn | Speed | Evasion |
5 | Black Tortoise | Defense | Shield |
6 | Kirin | Defense | Shield |
7 | Azure Dragon | Attack | Torpedo |
8 | Cerberus | Attack | Torpedo |
9 | Orochi | Morale | Missile |
10 | Gumiho | Morale | Missile |
Eudemons ships can acquire multiple corresponding skills when acquiring skills through stats PK.
For example :
- 1.Eudemons Gumiho ship can get 2 Missiles if the ship win the morale stat PK .
- 2.Two or more parts of the Eudemons, the same Eudemons
- If 2 parts of your ship is Gumiho, you can get 3 Missiles if the ship win the morale stat PK .
- If 6 parts of your ship is Gumiho, you can get 7 Missiles if the ship win the morale stat PK .
- 1.Two or more parts of the Eudemons, different Eudemons
If your ship has 2 Eudemons parts. 1 is Gumiho, the other is Kirin:
- The ship can get 2 Missiles if the ship win the morale stat PK .
- The ship can get 2 shileds if the ship win the defence stat PK .
Secret. But it must be a surprise.
Stay turn.
Last modified 1yr ago